Category: events

James Hunter: Insight into magazine design

In week 3 of Autumn term, we were joined by editorial designer and co-founder of Senet magazine, James Hunter. In this session, James talked about his editorial design industry experience as well as his decision to co-found the magazine, based on his passion for boardgames.

Graduation and early career

After graduating from Falmouth University in 2010 with a degree in Graphic Design, James was adamant about not wanting to work for a traditional branding agency. Instead, he began working at the Guardian newspaper where he loved the “buzz of the newsroom”. Later in his career, James worked as an editorial designer for the Times newspaper, where the majority of his work revolved around designing early prototypes of the newspaper’s app, editorial design  work for print, and their magazine. During his time at there, he found the daily deadlines of work exciting, reminding him of his time at university, and motivating him to work consistently – a work ethic that all students could use! This work for daily newspapers inspired him to create his own magazine based on his passion for boardgames. James brought SENET magazine to life, after collaborating with many other like-minded people together to conceptualise the magazine.

‘Make a magazine about something you love, treat it like a magazine, not a business’ – James Hunter

 40 thoughts

 

The highlight of James’s lecture was his 40 thoughts behind making a magazine. There were many important points that students took with them to apply to their current projects; especially for the third year students who were working on a magazine design project. Point 21 advised students that the design of a magazine should be a response to the content that is being presented for audiences. This directly linked to point 22 which encouraged reading the the copy many times. This is because as an editorial designer the visuals and overall design needs to suit what has been written, therefore reading the copy is integral in helping make content and visuals compliment each other. Another point he emphasised was to ‘approach your magazine with a beginner’s mind, to keep it fresh’, telling students to design with an open mind when making an issue of a magazine as it would create new avenues to explore when designing instead of creating new concepts based on previous work.

SENET is a collaborative project made by James and his other colleagues who help to produce, design and sell the magazine. It is focused on boardgames and the fantasy genre, the aim of the magazine is to appeal to those who already have a passion for boardgames, while also inviting a new audience by producing appealing magazine designs.

SENET has enjoyed a growing circulation.

‘I’ve always loved magazines and always read them’ – James Hunter

Conclusion

Students were given valued advice from James’ talk for developing their projects further as the term progresses. Third year students especially benefitted hearing the 40 thoughts of designing a magazine, providing guidance to improve  their current magazine designs, as well as being able to apply James’ principles to their own work.

‘I really enjoyed how James established his work and career and then transitioned into how that informed Senet magazine. I also liked the level of detail he went into about the magazine that has to do not just with the design but all the logistical, financial, and business sides of self publishing.’ – MA student

‘It was inspiring to hear James’ insight into magazine design,  his talk has been really helpful for the upcoming magazine project.’ – Part 3 student

Toshi Omagari: Videogame typography

In week 2 of Autumn term, we were joined by typeface designer, Toshi Omagari. In this session, Toshi presented a wide range of enthralling videogame typefaces showing how they function to immerse users, along with providing students guidance on how to expertly produce typography for different projects. Followed by an 8×8 pixel type workshop and a fun retro arcade style party!

Arcade typography

Toshi presented many retro arcade typefaces, explaining the evolution of how type was designed since the start of videogames, emphasising the importance of type’s legibility and its interactive elements. His passion for arcade game typography came from Toshi being surrounded by arcade games in Japan whilst growing up. The wide variety of gaming’s colourful and animated type strongly influenced Toshi’s existing interest for fonts fonts and the characteristics of typefaces. This love for typography and videogames inspired him to research and write his book on Arcade Game Typography. The book contains a plethora of arcade game typefaces that Toshi researched to show how type in videogames interact digitally and how type is designed to present messages to audiences on screen.

Arcade Game Typography by Toshi Omagari.

Students were interested in how type has developed over time with the evolution from black and white to a wide array of colours and the introduction of drop-shadows, gradients and the progression of multi-lingual type. Toshi explained that ‘these fonts have been with us the whole time, but there was no comprehensive effort to document them. Maybe because it was not considered a serious subject by professional typographers, or maybe too technically demanding.’ But as he had shown students, there is no subject too broad or niche to explore when researching graphic design, which is comforting information for the part three students writing their dissertations. 

Toshi Omagari analysing pixel typography and how type interacts with the videogame on screen.

Pixel workshop & pixel party

 

Students were engaged in various pixel typography exercises.

The department held workshops lead by tutors after Toshi’s lecture. Students practiced colourful Lego letter-pressing pixel styled letters, as well as creating fonts using post-it notes where students won some great prizes!

After the typeface workshops, the dance-mats and arcade games came out for a fun night of music, food and drink in the department. From games like Pac-man, Streetfighter and Mortal Kombat, students had an array of games to play while socialising with their course-mates. To conclude, all students and lecturers had an exciting day learning about retro typography and having the opportunity to play some classic arcade games.

Students loved playing all the retro-arcade games!

Conclusion

From arcade game typography to the pixel party, students adored this week’s Baseline shift. Students gained a lot of insight into producing typography along with the fun of playing against their classmates in retro arcade games.

‘His presentation was so intriguing and the passion behind Toshi’s work was incredible! ’ – Part 1 student

‘This Baseline shift was very interesting! I loved it.’ – Part 3 student

MA Communication Design Open Morning: Thursday 25 January 2024

Interested in MA Communication Design? Join us at our Open Mornings and discover our 4 study pathways. Visit the Department of Typography & Graphic Communication, chat with lecturers and current students, and get advice about how to apply.

Dates: Thursday 25 January 2024

Time: 11:00 am to 1:30 pm (UK time)

Where: Department of Typography & Graphic Communication, Whiteknights Campus, University of Reading

THIS IS AN IN-PERSON EVENT

After a welcome from Dr Ruth Blacksell, Department Director of Postgraduate Taught Studies, a presentation about MA Communication Design will focus on our 4 study pathways: Book Design, Information Design, Graphic Design, and Typeface Design. This will be followed by a walk around the Department and a look at our studios, special collections, and printing workshop, ending with a tour of the current Department exhibition.

Contact email: typography@reading.ac.uk

Register here to attend

Before that, discover more about our Master’s programmes and see our students’ work

Testing beyond Covid: Our point of use instructions at IIID Vision Plus 2023

At the 2023 IIID Vision Plus conference, Josefina gave a presentation about her, Sue Walker, and Al Edwards’s work on the project ‘Information Design for Diagnostics: Ensuring Confidence and Accuracy for Home Sampling and Home Testing’, which looked at the design and usability of instructions for point of use Covid-19 lateral flow rapid tests.

The talk focused on Josefina and Sue’s experience of applying the research findings and the design approach to a set of documents explaining how to use a test for viral flu. The team developed a toolkit to support the creation of point-of-use instructions, taking account of views from diagnostic industry members to inform an understanding of how instructions are produced currently and what guidance might be helpful.

A person presenting at a conference with a presentation slide behind them

Plus, the IIID award ceremony closed the conference, and Josefina won an award in the Healthcare category for her work with CwPAMS on their Antimicrobial Stewardship Toolkit. Congratulations to Josefina!

Design that cares? – IIID Vision Plus Conference 2023

Healthcare was the theme for the 2023 IIID Vision Plus Conference, held in the Design Forum in Vienna. Rachel and Josefina gave a joint talk about their ongoing work looking at documents from the Forms Information Centre Collection held at the Department of Typography & Graphic Communication. The documents were produced by the British government in the 1970s–80s to guide citizens in navigating public services. These services included claiming benefits, accessing healthcare, supporting disabilities, and help for those with caring responsibilities.

Presenting at the conference was a good opportunity to share examples of healthcare-related documents that are held in this unique collection. They shared a brief timeline of what was happening during the time that these documents were being produced. They then shared examples of document design that were of particular interest during their initial work. These include how symbols, pictograms, and illustrations were used to communicate healthcare topics, and how colour and layout helped people understand their options and take steps to access public services.

Two people presenting at a lectern with presentation slide behind

MA Communication Design: Open Morning 2023

Interested in the MA Communication Design? Join us at our Open Morning and discover our 4 pathways. Visit the Department of Typography & Graphic Communication, chat with lecturers and current students, and get advice about how to apply.

Date: Tuesday 25 April 2023, 11am to 1:30pm (BST)

Where: Department of Typography & Graphic Communication, Whiteknights Campus, University of Reading

After a welcome from Dr Ruth Blacksell, Department Director of Postgraduate Taught Programmes, a presentation about the MA Communication Design will focus on our 4 pathway routes: Book Design, Information Design, Graphic Design, Typeface Design. This will be followed by a walk around the Department and a look into the studios. In a Show and Tell session, you will get a glimpse of our special collections. We will close the morning with a tour around our current Department exhibition.

Interested in attending? Register here

Naomi Games: Abram Games’ legacy

In week 8 of Spring term, we were joined by Naomi Games, the daughter of Abram Games, who was one of Britain’s most famous designers. Naomi told students about Abram’s life as a graphic designer during World War Two, along with memories of her father during his career, and his wish to become the most successful designer in Britain.

Developing skills

Naomi explained how her father was taught airbrushing and photography by his father. He became highly skilled and began to build a portfolio of posters. After his time at St Martins School of Art, Games taught himself to draw, which he often practiced whilst staying with his father. Expanding knowledge and skills with different tools and building a professional portfolio was his focus, which is still relevant to how students dev elope and show off their abilities today. Games was told he would never achieve his dream of becoming the greatest poster designer in Britain by his headmaster; but he pursued his talents and work with pride, as all students should.

Naomi said that the ‘Your talk may kill your comrades’ was Games’ favourite poster design because of its message and visceral concept.
Source: https://www.creativereview.co.uk/remembering-abram-games-wartime-work/

‘Curiosity courage and concentration’ – Naomi Games

Inspired by the likes of Mckinght Kauffer, Games continued to produce posters, winning various competitions. When war broke out, he was commissioned to design posters to encourage more men to enlist. During the talk, students learned about Games’ effort to communicate simple messages with intense emotions through the combination of photography, typography and the use of his airbrush. Learning to combine a multitude of useful techniques opens many pathways for students when trying to produce unique solutions.

One of Abram Games’ most famous posters, Naomi revealed that her mother’s name is hidden in the knitting in the poster.
Source: https://www.pinterest.co.uk/pin/466052261409744207/

‘His posters were visceral and realist, making his work hard to look at but more noticeable’ – Naomi Games

Conclusion

Naomi bringing her father’s work to life was inspiring for students. Games’ work showed us ways of harnessing current technology to create emotion and impact in design work.  This talk taught students to pursue their passions along with developing new skills to create more (and more innovative) solutions to design problems. Listening to Naomi speak about her father’s work, one of the greatest poster designers in Britain’s history, was motivating for students working on their own projects.

‘Her experiences through seeing her father’s success was heart-warming to hear.’ – Part 2 student 

‘She let us look at the examples of work and the airbrushes. It was amazing. Really loved this session. Glad it was in person.’ – Part 2 student

Harkiran Kalsi – The power of lettering

Week 5 of Spring term brought us Harkiran Kalsi (Harky); designer, illustrator and hand letterer who has worked with companies including The BBC, New Balance and EA Sports. Harkiran took us through the journey of her career in design and taught us the importance of determination and stepping out of your comfort zone.

Breaking into the industry

Lettering by Harkiran Kalsi

Harky was introduced to the world of Graphic Design through her Art Foundation course at Coventry University. As a Graduate she struggled to break into the London-based industry she dreamed of being a part of, interviewing for a spectrum of jobs and failing. She stressed the importance of taking failures in your stride – with every failure is another open door with different opportunities. Eventually, an opening at Comic Relief allowed her to break through.

Failure is always going to be a part of it… Embrace it!‘ – Harky

 Harky’s lettering series to on the topic of ‘gratitude’ opened her up to opportunities with companies like Footlocker and The London Marathon. Her love for running plays an important role in her networking, with her running group ‘Run Dem Crew’ introducing her to many opportunities for commissions when she would eventually become a freelancer.

Harky with her ball design for the Footlocker X NBA collaboration

Making the jump into freelance

While moving to freelance work was a big decision to make with no agency work to show, she quickly secured her first gig despite the doubt she and others had. In fact, she found she was booked constantly on a variety of projects. She has worked on website assets, social posts and documentaries in the past few years. Now, Harky has begun mural painting. She believes that, as an artist, it is her duty to spread messages she believes in and stand up for communities.

Mural by Harkiran

Conclusion

Harkiran’s talk was a massive dose of positivity, showing us that – no matter how dark times get – you should never give up. Step out of your comfort zone, experiment and embrace being imperfect. Her determination to make her way into the industry proved that the problems do not define you – you can achieve your goals too.

 

‘Loved seeing her work and her journey, I found it really inspiring.’ – Part 2 Student

‘Harky’s authentic and real talk of her struggles in design were incredibly interesting, giving a sense of the life of a designer without just presenting the good parts. It’s really great to see that the path through work isn’t perfect.’ – Part 1 Student

‘I’d definitely want Harky to speak again next year. Her outlook and honesty was hugely inspirational.’ – Part 1 Student

 

 

Sol Kawage: Design perspectives

In week 3 of Spring term, we were joined by information designer and Reading graduate, Sol Kawage. Her love of typography and passion towards informing students about the beauty of designing for a purpose was inspiring for students.

Sol Kawage’s design for a postcard and social media graphic for Tennesee Blend, advertising a theatre production

‘I liked the incorporations of her own struggles with ADHD and how it has taken her on this journey’ – Part 2 student

Being an information designer, Sol said she loves investing her humanity into her work. Earlier in her career she believed her biggest weakness was her ADHD, but she learned over time that because of this she has an advantage by having a different perspective than most designers. By viewing weaknesses as advantages, students were taught that there is nothing holding students back when designing for their projects. Sol reminded students how lucky they were to be studying at the university and how students should make the most out of the course, as it will bring many beneficial opportunities for their future careers.

Sol made students aware that every student is exactly where they’re supposed to be by studying at Reading.

‘The plan will not be right when the time comes to execute it. It is the activity of planning that prepares us for whatever transpires.’ – Sol Kawage

Collaborative information design including work by Sol and Josefina http://Dearhowto.uauage.org

Conclusion

Sol showed students that even if one doesn’t feel confident in their abilities or skills to execute something towards a project, any problem can be overcome and be seen as positive. Her inspiring words were very relevant for all students to hear as they progress with their work for modules.

‘I liked hearing how you use real life problems when designing, for example using the ski goggles will affect how the colours come across. It’s not something you would think to consider normally.’ – Part 2 student

‘The presenter’s honesty and the personal tone of the talk. So much fun!’ – Staff

Meggan Van Harten: Beauty of inclusivity

In the first week of Baseline shift Spring term, we were joined by Co-founder of Design De Plume, Meggan Van Harten. In this session, Meggan explained her focus on inclusive design and presenting indigenous culture using design as a voice to educate society.

To support Native American schools, John Hopkins University produced a COVID-19 safety toolkit. Design De Plume designed for the toolkit that included infographics and other information, like how to use a self-testing kit. https://deplume.ca/johns-hopkins-university

Representation through design

Design De Plume is invested in authentic indigenous artwork and the culture surrounding it. Working with indigenous audiences and informing people on more than 600 First Nations who speak 50 languages are Design De Plume’s main intentions when designing. The company strives to ensure inclusion, accessibility, diversity and equity in all design projects, and they are proud of being different with their design intentions. From illustrations to web design, the company honours the indigenous groups of Canada and their voices through consultation and how they can present their culture. Inclusive design can help students in approaching a new spectrum of ideas for existing projects. Meggan believes it is necessary to consider all audiences because ‘good design goes beyond what you can see.’

‘Good design is accessible.’ – Meggan Van Harten

Design De Plume use four lenses that show the four main focuses when collaborating with their clients

‘When you design with inclusivity in mind, the results can be beautiful.’ – Meggan Van Harten

Conclusion

Meggan’s perspective into the importance of diversity and how designing for such unique audiences takes an approach that is usually overlooked was inspiring. This presentation taught students how to develop their work into being more inclusive with all audiences in mind.

‘Nice to hear from designers who aren’t British, hearing about different cultural perspectives on design.’ – Part 2 student 

‘Considering inclusivity throughout her presentation and design thinking for her work is an interesting perspective when it comes to designing for clients.’ – Part 2 student   

‘I valued her idea of inclusivity, the way she introduced herself in an inclusive way to help potentially non sighted people understand her appearance.’ – Part 1 student