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Chris Margerison: Graphic Design journey

This week, we were joined by Chris Margerison, a senior graphic designer at PlayStation Studios Creative, who shared his inspiring journey from student to professional, offering valuable advice on how to navigate the creative industry.

Who are PlayStation Creative?

Chris explained that PlayStation Creative is the internal creative agency for the entire PlayStation brand. The team operates across the whole company, supporting game development and marketing with creative solutions. The studio is global, integrating many different aspects, from branding and UI to motion graphics and illustration.

Who are PlayStation Creative
Who are PlayStation Creative?

University and graduation

Chris always had a passion for illustration, initially aspiring to become an illustrator. However, while studying graphic design at university, he realised he could combine his love of illustration with branding and graphic work. His final year project, “World and Alternative” a brand and campaign around animation, allowed him to merge these interests.

At his graduate show, he approached someone viewing his work who later became his future manager at PlayStation. Although he didn’t land the job immediately (lacking UI experience at the time), this connection would later prove crucial.

Chris's 'World and Alternative' final year project
Chris’s ‘World and Alternative’ final year project

 

Freelance

After university, Chris experienced several highs and lows. Freelance attempts, working in low-paying event graphics jobs, and experiencing a UX/UI role that lacked creativity and motivation, all contributed to a difficult year. However, he acknowledges this period (particularly being made redundant) as a “blessing in disguise” that pushed him toward better opportunities.

Following redundancy, in a search to reignite his passion for character design, Chris attended a trip to the Pictoplasma festival in Germany, which achieved just that. On returning home, he created a personal project around a music video app, specifically tailored to catch the eye of PlayStation’s creative team.

Making the most out of the PlayStation connection he made at his graduate degree show, he reached out with an email showcasing this work. This led to him securing a meeting that resulted in a 4-week placement, which grew into a full-time career. Chris emphasised that his attitude, rather than the polish of his work, helped open this door.

Pictoplasma festival in Germany
Pictoplasma festival in Germany

 

PlayStation – Junior Designer

Starting as a junior designer at PlayStation, Chris’s early work included creating in-game icons (such as for Killzone on PS4) and producing posters for game launches and social media marketing. As his experience grew, he  leaned more into branding projects.

Notably, he worked on the Champions League app for PS4 and was later promoted to middleweight designer, where he handled broader branding responsibilities, including logo designs and collaborations across different sectors.

Icons for 'Killzone'
Icons for ‘Killzone’

 

Back to freelance – Different agencies

Seeking to broaden his skills outside gaming, Chris took on freelance roles at various organisations:

  • Penguin Books – Helped design their Pride campaign, developing animated branding assets.
  • Manchester International Arts Festival – Worked on traditional and digital graphic design projects, incorporating illustration.
  • BBC – Produced motion graphics for BBC Sport and CBBC content, expanding his animation skills.

Chris highlighted that moving across different industries helped him evolve as a graphic designer, emphasising that “specific interests guide the work you do.”

Pride campaign for 'Penguin Books'
Pride campaign for ‘Penguin Books’

 

Building a brand

Returning to PlayStation as a senior designer, Chris now focuses heavily on branding.

One key project was developing the brand identity for Rise of the Ronin, a 19th-century Japan-set action game by Team Ninja. Chris and his colleagues were tasked with creating a global brand identity that appealed to Western audiences while respecting the game’s cultural roots.

The project involved designing logos, brand guidelines, assets for launch trailers, and digital toolkits, ensuring consistency and flexibility across global markets.

Chris emphasised that building a brand is so much more than creating a logo, it’s about crafting a consistent visual identity that communicates the emotional and narrative experience of the game.

Developing the brand identity for 'Rise of the Ronin'
Developing the brand identity for ‘Rise of the Ronin’

 

Some recent opportunities

In his current role, Chris continues to embrace a wide range of creative opportunities. He had recently been working on licensed merchandise which has been sold around the world through retailers such as H&M. He was even able to experiment with photography, aiding in the promotion of this merchandise.

Chris left students with the advice: Stay curious, don’t box yourself in, and create your own opportunities.

Licensed merchandise
Licensed merchandise

 

Our key takeaways!

  • You can experiment with different interests and develop a range of skills through personal projects.
  • Your attitude can be just as important as your portfolio.
  • “Keep an open mind, and create opportunities for yourself”.
  • Freelancing can expose you to many different areas of design, and allow you to explore these more freely.
  • Don’t value yourself based only on the work you’re currently outputting but instead value yourself on your future potential.

 

 

– Written by Amirah Yasin

– Photography by Oscar Dudley

Nitya Thawani: UX design

This week, for our second Baseline Shift session, we had the privilege of welcoming the award-winning user experience designer, Nitya Thawani who gave her fantastic talk “A UXer’s guide to the galaxy”.

 

A little bit about Nitya

Nitya is an incredibly talented user experience designer at Google, currently working as part of the Google Ads team. Even though she’s only been at the company for three months, her background is nothing short of inspiring. With experience working for big names like Lush and Disney, winning D&AD awards, and collating an outstanding portfolio, it’s clear that Nitya’s been turning heads since graduating in 2023! After hearing her speak, it’s easy to see why so many of us are in awe of what she’s already accomplished, with the team receiving feedback such as “I feel so motivated by how much she’s achieved so soon after graduating”.

 

Importance of work experience

Having completed work experience at Lush, where she gained exposure to a variety of projects such as packaging, social media posts, and posters, Nitya then went on to a 13-month placement at Disney. There, she had the incredible opportunity to redesign the Lion King website! Nitya shared her views on the importance of work experience and why it’s so valuable. Through these experiences, she learned the realities of working a 9–5 job, with Disney also giving her a clearer vision for her career and how the industry works, explaining that UX is only actually half of the work.

13-month placement at Disney

 

Final year university plan

Following her placement year at Disney, Nitya outlined her plan for her final year: to complete one UX project, one motion project, a D&AD project, and one industry project. With the flexibility of open, self-defined modules, Nitya wanted to strengthen her technical skills while considering how this plays a role in her future. In addition to her coursework, she managed to juggle being a course rep, playing tennis, hosting her radio show, plus more, showing us just how possible it is to manage all these activities at once!

 

One UX project

Nitya discussed her first self-defined project, Thali, which tackled the lack of South Asian content for young people in the diaspora. She stressed to us the importance of understanding context and pain points, noting “You can’t solve it all”. Her process involved secondary research and speaking to users to gain insight and ensure that she’s considering user needs throughout. “Don’t design what looks the prettiest, but what solves the problem”. Nitya advised us to look at what’s already out there and make that work for you, such as through creating components or using existing design systems in Figma. Nitya also highlighted the value of detailed wire framing and key screens, showcasing this through her 30-page pitch deck discussing how this can effectively tell an app’s story.

Display of app within designed pitch deck

 

D&AD competition

Showcased next was “Bubble”, an app designed to help people with ADHD manage their finances, created as a proposal for Barclays. Building on the skills she developed in her previous projects, she was well prepared to tackle the problem at hand, so much so that she received D&AD’s 2023 pencil award!  When discussing how to present an app, particularly in the context of a design competition, she expressed focus on designing the flow of the app with the phrase “show the flow”.

Nitya’s D&AD award-winning ‘Bubble’ project was a standout

 

Graduating and getting a job

After completing her degree, Nitya shared the importance of networking while also taking time for yourself. Taking advice not to rush into work right away, she attended creative bootcamps following her D&AD win, where she collaborated with Coca-Cola, and joined networking events at Google and other design meet ups in London.

She also took time to travel, and during one trip, she even met Chris Martin! When she shared this, students joked, “Can you get us tickets to his concerts?”, this is nice a reminder that unique encounters don’t always come from traditional 9–5 jobs.

Nitya’s ventures before entering the working world

 

What makes ‘good’, ‘bad’ and ‘evil’ UX?

Nitya shared three standout examples of UX: the ‘good’ (Spotify), the ‘bad’ (Workday), and the ‘evil’ (Ticketmaster). Spotify’s great UX makes tasks effortless to complete by abiding to the laws of good UX design, while Workday frustrates users with inefficient processes like manually filling out job applications – a frustrating and time-consuming experience. Ticketmaster’s “evil UX”, intentionally designed to confuse and hinder users, drew laughs and relatable frustration among students.

Her insights shed light on an important takeaway: UX isn’t always about helping users. Sometimes, it’s deliberately designed to create barriers to serve a business’s hidden agenda.

Example of ‘good’ UX (Spotify)

 

The job hunt

Nitya shared valuable insights on how to approach the dreaded job hunt. She emphasised the importance of knowing your audience when applying for jobs and understanding which format is most appropriate, portfolio, CV, cover letter etc. She also encouraged students not to shy away from showing the messier work, stating that “the why and how is better than the what”, further explaining that UX isn’t about making things look pretty; it’s about solving problems. This was a reassuring point for many students, as it’s common to hesitate in showing work you deem to be ‘messy’.

Nitya’s range of resources for herself when applying to job with different requirements

 

We are incredibly grateful to Nitya for hosting this second talk. We look forward to seeing more of her inspiring work as she continues her journey as a remarkable designer!

 

Our key takeaways!

  • Follow the laws of UX – don’t reinvent the wheel, put the user’s needs above being creative.
  • Connection is currency – people don’t place enough value on meeting people that are complete strangers, you never know where that connection can lead you.
  • Create opportunities for yourself – request projects aside from your main job role to explore more pathways whilst expanding your learning.
  • Speak to your users! – That’s the only way to understand what they need.
  • Refine your job hunt – there are so many job titles out there, focus on the job description. Look at the company’s values, what the company does on day-to-day basis and job role to make informed decisions.

 

 

Useful links

ADPlist – An opportunity for students to receive free mentoring

Cofolios – Great space for finding portfolio inspiration

Laws of UX – UXers bookmark essential!

Google ux design certificate – Online course for designing mobile apps and responsive websites (available on Coursera or free on YouTube without certification)

 

 

– Written by Amirah Yasin

– Photography by Oscar Dudley

NSS Results 2024

The Office for Students has published this year’s NSS results, and it’s been another great year for our BA Graphic Communication course.

Across the seven groups of questions, our scores are up on five of them (Learning opportunities, Assessment and feedback, Academic support, Organisation and management, Learning resources). In particular, Learning resources has jumped up by more than 13%. Even those that have dropped off (Teaching on my course and Student Voice) are only down by a small amount (1.5% and 0.6%) from already high positions.

The results continue a general positive trend for us over the past four or five years. This year’s increases are particularly driven by our ongoing investment in new technology for printing and crafting (including new laser printers, laser cutters and other finishing equipment), but also reflect the continuing commitment of staff to engage with student needs and identify ways to make our course more accessible, diverse and engaging for everyone.

You can see more stats and rankings information about our unique Graphic Communication progamme on Discover Uni.

 

Table showing 90+% ‘Positive’ scores across all NSS question groups. This places us near the top of the list of Departments both across our University and across the design school sector, too.