Author: Sophia Gazzara

Creativity, Ideation, and Process Workshop

Wendy Mclean, a Teaching Fellow in Studio Art at Reading, led a fun and interactive workshop about creativity, ideation, and process in today’s Baseline shift event. The aim of this workshop was to get us graphic designers thinking outside of the box and analysing objects in depth through different methods of thinking. As designers we are often constrained to think in a certain way and we can feel limited in our approaches to design. This workshop encouraged us to explore thinking strategies and methods of observation that we do not usually adopt in our studies or practice. As stated by Emily Nash in Part 1:

 ‘It was a very interactive workshop that helped us break away from the way graphic designers think and interact with colour, texture and form. It was interesting to see an artist’s point of view.’

Creative ideation processes

Before beginning the workshop Wendy introduced us to some of the work she is interested in and the psychological ideation that artists come across when creating these artworks. The first painting Wendy presented us with was Mary Heilmann’s Save the last dance for me. She observed that although paintings never move, they can create the optical illusion that portrays a quality of motion.

Mary Heilmann, Save the Last Dance for Me, 1979, acrylic on canvas, 203.2 x 254 cm

To help us visualise these psychological concept she showed us some of her own work. She revealed what the inside of her studio looks like, and talked us through some of her own paintings.
Her interest in the gaps between units in a painting and the abstract methods of psychology used in her Man at devils backbone painting were all extremely eye opening and helped us think of different ways to approach creativity and come up with ideas for different projects. Wendy further explained the ideation behind her paintings by explaining the different modes of thinking: fast thinking or intuition and slow thinking which is an analytical approach. She described how artists use these two approaches to assess their work. We got the point that an awareness of our type of thinking will help us understand our actions. Wendy stated that:

‘Within painting I slow down to not accept the first intuitive and impulsive idea. I slow down to query my attraction to it ‘. 

Wendy’s Studio
Man at Devil’s Backbone, 2008, Oil paint on board, 35 x 25 x 3.2 cm

Workshop activities

In terms of composition, artists and graphic designers deal with the same set of factors (space, colour, texture) as well as portraying information or a message visually. To emphasise this point, Wendy gave us 5 minutes of sitting back to back with a partner, with one person describing an object in their sight and the other drawing it on a piece of paper. It was interesting to see how well people can describe objects and really understand their form and qualities.

 

This lead us to analyse the term ‘attention’. What is meant by attention? Some students at the workshop claimed that the term could relate to attention to detail, a designers attention on the user or client , or the capturing of the user’s attention through design. These were all valid points but what Wendy emphasised was that attention is the giving of time to look at the complexity of your work. This took us on to the second activity which involved the observation of objects. Different types of objects, like a bag of oranges, an oar and a plant, had been scattered around the room. In groups of three or four, students were told to analyse these objects and describe them without actually stating what the object is.

We were then shown a 2-minute Peep Show from the exhibition, Mathematica, called Powers of Ten, produced in 1977. The video shows the close-up view of a man sleeping near the lakeside in Chicago, from one meter away. The landscape steadily moves out until it reveals the edge of the known universe. At a rate of 10-to-the-tenth meters per second, the film takes us towards Earth again, continuing back to the sleeping man’s hand and eventually down to the level of a carbon atom. The video, at a scientific level was quite hard to comprehend but the whole concept of looking at an object from up close and from far away was what lead us onto analysing the object in-front of us from different viewpoints. When looking at our object up close, we began to make observations that we hadn’t made before. Some of the objects were dirty and had cobwebs on them meanwhile others had a certain texture to them that hadn’t been noticed in the previous activity. From far away the shape and form of the object was noted as well as other details including the irregularity of the objects.

‘The workshop was extremely eye opening and made us think in depth about observation’

– Darcy Richmond, part 1


The perception of colour and texture

How artists interact with objects that they replicate in their paintings is extremely interesting and relevant to us as designers. Wendy explained how before designing we need to make observations on our client and look at the project brief from up close but also view it in the bigger picture. There are so many considerations that need to be made before actually understanding our brief and our user needs. This concept was embedded in a video by Derek Jarman ( https://vimeo.com/255954730 ). It’s title is Blue. There were no images, just the colour blue that would flicker throughout the video giving an atmospheric and physical effect. Jarman’s poem was read throughout this video and it was interesting because we learnt that Jarman’s eye sight had deteriorated over the years of his career which is a challenging obstacle especially for an artist. It made us think of the relationships we have to a colour. How we use language to describe a colour is different to how we perceive them. For example the terms ‘reddish-green’ and ‘yellowish blue’ are colours that we can name but they are difficult for us to imagine without actually seeing them. So how do u describe colour or texture? Learning to do this helps artists truly connect with the object or scene they are depicting in a painting. If we took a similar approach and analysed our users or our designs in such depth it would increase the level of understanding of what we have created and push us to make designs that have a great meaning and portray a message effectively.

Looking, differently …

Studying Graphic Communication at Reading means that we are often subjected to interacting solely with fellow designers including our lecturers, alumni of the department and outside speakers that work in the design industry. What was special about this workshop was that Wendy kindly gave up her time, as a lecturer from an art department, to take us on a journey into the world of art and show us how artist’s think about their work and come up with ideas. The workshop was inspiring and got all of our creative juices flowing. By the end of it we had learned diverse methods of thinking and observing which will help us look at design problems from a broader perspective, as well as from up close and in detail. We also learned about stopping and reflecting on our work in the way an artist would stop painting and look at their artwork from different angles and viewpoints to find ways of improving it.

Generally, graphic designers have a a particular way of analysing their own work and design problems. Wendy’s workshop showed that observation, attention and the analysing of objects can be done in many different ways, and that a range of techniques from outside our discipline might help enrich our practice as designers.

Research introductions

In today’s Baseline shift event, research division lead Alison Black, along with other members of staff including, Jeanne Louise Moys, Sue Walker, Gerry Leonidas and Eric Kindel, discussed and showcased a range of different research projects that they have worked on throughout their careers, as well as discussing current and ongoing projects. For Part 1 students, this was a first experience of hearing tutors speak about their personal research interests. Reading is a research-intensive university, and our Department is ranked 1st in the last UK Research Assessment Exercise for the quality of its design research. For many of us, this stat played a part in why we chose to study here.

Jeanne-Louise Moys

Jeanne-Louise Moy’s interest in research began in the 1990s whilst working as a designer in South Africa where, at the time, there were many design projects of national importance – for example, redesigning the flag, coat of arms and currency. Companies began redesigning their identities to align with the new democracy, and designers began to experiment and explore the possibilities of a new graphic language.

From this point, Jeanne-Louise formed an interest in how “good” newspaper designs, that embodied appropriate design theory, contradicted the emerging possibilities of newer publications, and how graphic language can transform across different platforms. With this in mind, Jeanne-Louise began research on the subject of how typographic presentation influences readers’ judgements. Her approach was to translate the complexity of the wide range of possible variations into artefacts, in order to undergo user testing. This research indicated that people tend to form consistent judgments of documents using similar levels of typographic differentiation, even when the typefaces are kept consistent.

Other research projects that Jeanne-Louise has been involved with include working alongside health researchers from the University of Aberdeen as well as working with the Cabinet Office, analysing complex legal documents and how these work as both printed artifacts as well as on emerging digital platforms. More recently, she has been looking at typographic differentiation within digital learning environments, and testing in real environments using real content.

Alison Black

Alison Black described her research approach in 5 fundamental tasks:

  • Examination of small parts of large problems
  • Taking a user-centred approach to problem solving
  • Producing communications that support end users
  • Evaluation to confirm that this support has been realised
  • Developing awareness of information design and discourse about its process

As an example of her work in action, Alison explained the process and execution of a research project that involved designing soil moisture forecasts for farmers in Northern Ghana. This project was carried out by Alison and Matthew Lickiss alongside a research team in the Meteorology Department at the University, who produce climate and weather models from which forecasts can be made. Alison and Matthew’s task was to find out how to make this data interpretable by a range of Ghanaian farmers, some of which were non-readers. This involved user testing with the farmers of northern Ghana to arrive at largely pictorial displays of data . The final product used illustration and limited text, which made it clear and easy to use.

Another research project that Alison discussed was providing information to support carers of people with dementia. Making information manageable, usable and appropriate was the main goal. Alison explained that she began her research by working in discussion groups with carers, which revealed that the had difficulties using the information they had received, with one saying that he kept all the information in a big carrier bag, but never used it. The next step was to make prototypes for user testing and gathering feedback to create a final handbook with clear and visually appealing information about dementia and how to care for for people with the condition.

Recently, Alison also completed a research project that explored the presentation of health claims on food packaging. For this project she worked alongside Lauren Quinn, a part 3 student, who completed this research as part of The Undergraduate Research Opportunities Programme. They aimed to find out whether or not the heavily regulated health claims influenced the buyer’s decision or whether the packaging design was of more importance. They designed three different variations of packaging, each time varying to graphic style and also prominence of health claim and completed user testing in order to collect data. Overall it appeared that the imagery and design of the pack had a larger impact and was more influential than the health claims themselves. After this event I spoke with Lauren Quinn (pictured below, presenting a poster about the project), who explained how beneficial this project was, and how she learnt a lot of specific research techniques such as collecting qualitative data efficiently.

“I would definitely recommend getting involved in a research project such as this one, as it was a really good experience and boosts independent learning.”

Sue Walker

Sue Walker has a particular interest in children’s books and how information is presented to young children. However, today she discussed a research project that focussed on how you can use an indoor environment to engage people with important topics, such as antimicrobial resistance, titled “IDAPPS – Information design and architecture in persuasive pharmacy space: combating AMR”. The team for this project included people from several different departments in the University including Architecture, Pharmacy and external partners, too. The aims of the project were to reduce antibiotic misuse which could, in the long term, lead to our being unable to use antibiotics to combat microbial infections. With the focus being on community pharmacies, they worked with the Day Lewis pharmacy in Woodley to develop and test design proposals. As Sue has a passion for using archives for research purposes, the Departments collection of Isotype posters detailing how to fight tuberculosis became the starting point for this project, and she began by looking at other examples of Isotype work from the 1920s.

Five different external design teams proposed solutions to the communication problem and Sue highlighted two initial proposals; the first being life-size cutouts of illustrated people which carried messages about antibiotics and were displayed in and around the pharmacy. The second solution were rotating cubes, which each told a different story about resistance when you twisted them. The cubes were accompanied by other communication tools, including knitted bugs, which were inspired by the large shelf of knitting wool displayed in this particular pharmacy. Some of these bugs talk and explain different information about antimicrobial resistance, whilst one of the bugs is made using a thermochromic wool and therefore it changes colour to show a good bug changing into a bad bug. Sue stated that this was a fairly risky and challenging project, involving people from different disciplines, and a lot of information to pull together in a very short time, in order to create a successful outcome.

Gerry Leonidas

Among other roles, Gerry Leonidas is the Programme Director for MA Typeface Design, and Enterprise Coordinator for the School of Arts & Communication Design. He began by explaining how much of his research involves typeface design, which he describes and “a social enterprise”.

Gerry took us through some of the history of typeface design and the research that he has done alongside colleagues. He described Fiona Ross’s current project, looking at the role of women in typeface design history. He explained how these women changed the world of communication, but their names were unfortunately never recorded.

Further discussion was made on how there are different factors that affect whether a typeface work well, and what criteria we can use to judge them. Fonts are to be looked at in the context of their use, and analysed based on their appropriateness.

Eric Kindel

Eric Kindel described always having had a love of graphic design and being interested in how information is presented graphically. In the early years of his research career, he also became interested in editorial design due to his passion for writing and history.

The three research pursuits he spoke about were: print effects, graphic information and stencils (which he claimed to be one of his “nerdy” devotions). Eric showed us some of his early writing on print effects in an  article about moirè effects in print, in Eye Magazine.

In terms of graphic information, Eric has worked with other researchers in the department on the Isotype Revisited project. Some of this research can be seen the isotyperevisited.org website and a number of different elements came out of the research, including an exhibition at the  in Victoria & Albert Museum. Another follow on from this project is the current Picturing science for children, which can be followed on its vibrant twitter account.

Eric has conducted detailed research into the use of stencils. He has been involved in reconstructing all the stencil maker’s tools and desks for stencilling and in order to understand the techniques that have been used historical to create stencil letters. He worked collaboratively with typeface historian, James Mosley, and typeface designer, Fred Smeijers, in this historical reconstruction project. Eric explained how Fred Smeijers made the stencils and Eric used them, as a stenciller would have done, for his research. He showed how combining letter stencils made in two halves make the letter look like it hasn’t been stencilled at all.  He also talked about Benjamin Franklin’s stencil set, and how he has traced the history of the Parisian stencil maker, Jean Gabriel Bery, who made it. Another element of this stencil research includes gathering examples of stencils used for advertisements on walls in 19th century, France. This practice arose to circumvent taxation on paper posters. The research topic is an ongoing one, with a plan for publication sometime soon. Updates to follow on typography.network!

Closing thoughts

Overall, this baseline shift event gave us a great insight into the extensive range of research projects that happen within our department, and it was really interesting to hear about all the different topic areas that staff members have been focussing on. Here is what some of the students who attended the talk had to say about their experience:

“I was quite absorbed by Eric’s research on stencils in terms of seeing it as an alternative to printing at the time and its potential commercial use …but what drew me in most was how the stencils were made. That is what really made me think “Wow this is cool I would love to have done this!””

– Pedro Martins, Part 3

“I thought it was really interesting finding out what research goes on in the Department. I see research staff around all the time but never knew exactly what research topics they are interested in and how they carry out their research. The research that Sue spoke about was really interesting. I also enjoyed hearing about some of the topics that PhD students are working on from their supervisors, as there are so many different routes to go down in design research”

– Katy Smith, Part 2