Category: Uncategorised

Reading Alumni: Multidisciplinary Design

This week, we welcomed back four Reading alumni to talk about their diverse experiences and insights from life after University.

 

Luke Carter

Being courageous 

Luke Carter started our alumni talks by focusing on the key reflections that graduating designers should be conscious of. Luke started as a junior digital designer, but then gradually moved into video editing before making the big shift to starting his own video editing company, BraveBrand. Freelancing wasn’t a smooth uphill journey, especially when he faced challenges bringing his business online during COVID-19. However, these challenges ultimately prompted a shift into a different area of branding: brand consultancy.

Luke's advice to the students
Luke’s advice to the students

 

Be the right creative 

Choosing to be the right kind of creative is a point that left students reflecting after the talk. The debate centred around whether you are a creative who brings energy and attitude to your work to produce engaging outcomes, or someone stuck doing the same thing on a loop. It is important to note here that Luke refrains from becoming the second kind of creative but emphasises that if you do, it’s crucial to “recognise what part of the creative industry makes you light up with passion”. He also highlighted that “the difference between those who feel lost or creatively stiffed and those that feel a deep sense of joy in their work is driven by something deeper”.

"Two kinds of creative"
“Two kinds of creative”

 

Real world advice

A question posed by Richard Leider, which Luke often quotes to himself, is: “If you could live your life over again, what would you do differently?” This question inspires Luke to be courageous, ensuring he is living his life’s purpose without overthinking his decisions. He explains, “It’s about choosing any path and moving forward, instead of worrying what path you will take … pick one and commit fully. All roads lead home”. This message of courage and commitment is something students can take forward as they navigate their own journeys.

"You find it along the path"
“You find it along the path”

 

Jannah Holder

Choosing to freelance

During her time at university, Jannah juggled a creative internship, a part-time job, running a business, and content creation, all while completing an intensive degree course. Jannah graduated in 2023, and not wanting to become complacent and reliant on the salary and structure of a nine-to-five, decided to instead jump straight into freelancing, expanding her existing business, knowing that she always had her degree to fall back on should she need it. Jannah now runs a brand design studio, Digitals by Jannah, specialising in strategy-led development and creation, working internationally with a range of businesses, offering core services such as logos and brand guidelines, to bigger productions such as physical displays, and web/app development.

Different types of content creation by Jannah
Different types of content creation by Jannah

 

Long lasting client connections

A client will often find Jannah through her website and reach out through the enquiry page. Every single client is vetted before agreeing to ensure that they align with her ethos. Jannah gave students some valuable advice, “do not take on every client that comes through, being a yes-man can work against you, as it has for me in the past”. This is not the only lesson that Jannah has passed on through her talk – another is the importance of forming long-lasting, professional relationships with clients especially when freelancing as these connections strengthen your security. Jannah explained that once you have worked with a brand, your name is tied to that work, so a clear strategy should always be considered rather than simply aiming for an aesthetic outcome. This supports the design thinking that is taught within the Department of Typography & Graphic Communication, with students required to submit rigorous research, and strategies alongside submitting a final designed outcome.

Branding Jannah worked on for one of her clients, KYRI
Branding Jannah worked on for one of her clients, KYRI

 

What makes me different

One of the highlights of the talk was the section on how you market your services and, importantly, yourself. Jannah made it clear that “learning doesn’t stop after university and education is what sets you apart from others”. Students were relieved to hear that learning about en-dashes, orphans or alignment of text can help them stand out from others. Understanding that the typographic knowledge we gain from the degree is valued by others and considered a unique selling point, is a fantastic takeaway for the students.

 

Sam Garrett

Showcasing your creativity

Sam opened his talk discussing how his dissertation research informed the branding design for the 2023 Degree show, Flux. This involved experimenting with and developing a modular system for scaling up type, which left him with a more open-minded view of what can be done with fonts. While Sam had mixed feelings about this project, it was great for the students to hear there is value in experimentation, and exploration. Sam made the most of the letterpress studio in the department to create a custom Monogram, that he now uses to identify himself across his socials. This inspired him to expand the font, designing a lowercase set to sit alongside the existing uppercase wood-type (even if he did later find that an existing lowercase sits somewhere in the department’s extensive collection).

Flux 2023 degree show branding
Flux 2023 degree show branding

 

Getting a job

The importance of building your portfolio was highlighted by Sam, finding a way of showcasing your work in a format which is engaging and professional. Sam gave the students a great tip on how to find Design studios, which was to search for ‘studios’ under the following lists of large-scale corporate firms such as Pentagram. Once you have gained a list of studios and browsed through to find ones that would suit you, all that’s left to do is to reach out via email. Sam has sent around 300 emails to different studios, his advice is that sometimes you have to ‘take the hit and keep going’, because persistence will pay off eventually, as it has for Sam with his current role at Utile.

Example project Sam has worked on since being with Utile
Example project Sam has worked on since being with Utile

 

Nelly Bridger Morales

Confidence is key

Nelly is a recent graduate coming back to inspire students through her talk, just a year after graduating. Nelly began by highlighting the importance of the degree show as this was where she connected with her current employer. Nelly made the point that visitors will only be spending a few moments at your stand during the degree show, so giving them something like a business card to take away with them can allow them more time to view your work, outside of the short time you have their initial attention. One of the main factors that Nelly attributes getting scouted to is her confidence, the way you choose to interact with others has a huge impact on how employers perceive you. Nelly had done her research prior to the degree show, with an idea of an employer she wanted to make an impact on, and that she did by jumping in on a conversation and asking her target employer to come and view her stand that he had previously missed.

Nelly's stand at her degree show
Nelly’s stand at her degree show

 

Junior designer at TDL

Nelly has started her journey at TDL-creative, an information design company based in London. One of their main focuses is ‘Bid design’, which is a proposal submitted by a company when trying to win a large project. Alongside collaborating with senior designers and leading smaller projects, Nelly is constantly learning new skills and finding opportunities to stand out. It was refreshing for students to hear that the first couple of months of employment were dedicated to training, to fill in the more niche skill gaps that are not covered on the course. The ability to stand out is vital and Nelly stated some skills that TDL look for when searching for talent. These include: a good attention to detail (whether this is looking at en-dashes or alignment), having strong software skills, being able to demonstrate your research and explain your work, having confidence in what you do, and lastly showing curiosity and an explorative attitude.

What stood out to TDL about Nelly
What stood out to TDL about Nelly

 

Key takeaways

  • You don’t need to have it all figured out straight away.
  • Be clear about your purpose.
  • The degree show is important – but it’s not your only opportunity to get a job.
  • Rejections are normal – and not always about your work.
  • It can be difficult to know your value when you graduate, this comes with experience.
  • It’s never too late to send an email to gain work experience.
  • You can never apply for too many jobs.

 

– Written by Tilly Dobson

Baseline Shift (RJ00664)

Background

Baseline Shift welcomes industry experts and Reading alumni alike, to the University of Reading, to give inspiring talks to students of all years, allowing them to see how speakers have progressed in their design career. Acknowledging their key insights in how they’ve overcome career challenges, Baseline Shift gives students a platform where they can ask questions, build networks, and consider new design paths.

Meeting the team

When I joined Baseline Shift, it was a student-led talk, run every Wednesday, with requirements including contacting speakers, creating timetables, promoting, hosting the sessions, and writing weekly blog posts. Our first team discussion after joining focused on defining our roles, and areas each of us currently excelled in. With some prior experience in public speaking, and a desire to build more confidence in pitching, co-hosting alongside Habibah felt like the right choice for me. The 2024/5 academic year required a re-brand in Baseline Shift, due to the change from terms to semesters, resulting in the module including only 10 sessions. With Baseline Shift decreasing the number of sessions, we had the opportunity to ideate ways to encourage student attendance.

Miho Aishma Baseline Shift talk

This year, our main aim was to present students with speakers from diverse design career paths, while ensuring the talks connected to current modules. In addition, we wanted to find ways to further persuade students to complete feedback forms, because their feedback is significantly valuable to us and informs how Baseline Shift runs.
Our main aims proposed:

  • Creating printed media and social which were clear and consistent.
  • Providing a timetable of guest speakers who align with students’ current modules
  • Showing emphasis on the student-led typography page, through physical posts, stories, and reels.
  • Keeping students updated on Baseline Shift changes, e.g., speaker cancellations.

A year after I had joined the Baseline Shift team, I had the opportunity to re-brand this module, this time as team leader. The promotion to team leader and project facilitator significantly enhanced my communication skills and leadership skills, especially when organising and contacting proposed speakers. Taking the initiative to compile a diverse lineup of speakers was a priority of the rebrand, and resulted in larger turnouts, an encouraging result, especially after a decline in talks this year. My leadership approach assisted the team in a balanced manner, without becoming overly directive. My initial meeting as team leader included highlighting the purpose of the ‘module’, analysing Baseline Shift’s established branding, and investigating strategies to improve students’ responsiveness to the module. We asked how students about their current opinions on Baseline Shift speakers, in order to identify areas of improvement.
The conclusions made were:

  • Too many Baseline Shift talks are online, leading to a decrease in engagement.
  • Q & A sessions at the end of the talk feel like a lot of pressure due to small audiences.
  • Not enough information is shared about the upcoming speaker.

Our rebrand

To resolve these issues, Baseline Shift took a strategic approach to re-engage students and create anticipation for the upcoming speaker sessions. Each team member was assigned the task of comprising a list of speakers from different sectors and backgrounds. The outcome was a list of 10 speakers, supported by a list of reserves for designers identified as ‘ambitious’ due to their current design role and social media presence.

Given the long breaks within the module, establishing a social media presence which was captivating, and consistent with the surrounding branding elements, became a key focus. We conceptualised ideas on how we could facilitate students who wanted to engage with speakers before the upcoming sessions. Reframing Baseline Shift to be seen as a creative opportunity for students, rather than a weekly obligation, was made a priority; making Baseline Shift a space to gain real-world insight and build connections.

Upon joining the team as a part 2 student, it became evident that students were more inclined to attend Baseline Shift sessions which were promoted as in-person talks, rather than online talks. As a result, communicating the requirement for physical attendance to potential speakers on our initial contact was essential. In addition, a major change to the Baseline Shift scheme was compulsory attendance for first and second-year students, so we strived for exclusively in-person talks. This demonstrated our responsiveness to student feedback, as previously a students felt that “Baseline Shift should push for in-person talks as they help [me] gain confidence when talking to the speakers after the session to build a connection”.

Design outcomes

Our rebrand included design outcomes such as; a print-ready poster detailing the speakers, dates and times, a business card; and social media templates for consistent use throughout the year and a striking new logo. The logo needed to be dynamic and responsive – immediately engaging with students by reflecting the relevance of the speaker lineup. As project facilitator, it was essential to first lead a discussion on the limitations of the existing Baseline Shift logo, before assigning the task of creating initial logo sketches.

From this analysis we recognised our logo aims:

  • To creatively illustrate the concept of shifting the baseline through a distinctive visual approach.
  • To select a clear and communicative typeface, reinforcing the focus on connecting with professionals and portraying the diversity of our speakers.
  • To Incorporate design elements to demonstrate the module as speaker-focused.
  • To transition from a monochromatic colour scheme to a palette which engages with vibrant colours, ensuring consistency with all other design outcomes

The initial sketches played a fundamental role in developing our digital logo outcomes, considering the team’s ideation processes, with a particular focus on elements that effectively aligned with the module aims. The final logo effectively conveys Baseline Shift as an inspiring module, featuring speakers with diverse design journeys. The logo emphasises the importance of building connections through its integration of lines.


Baseline Shift 2024/2025 logo

Our logo assisted our poster concepts, ensuring we showed visual consistency through a cohesive colour scheme and utilising the same typeface when presenting the speaker’s name. Tommy and I took charge of designing the promotional posters, informed by the team’s initial sketches. The poster serves as the first point of student engagement, making it essential to create an impactful design which would capture attention. Another role as project facilitator was collecting speaker images to use across social media and posters, this included drafting email templates to send to proposed speakers.

Nitya Thawani social media post

In previous years, the Baseline Shift poster followed a standard one-after-the-other format (2023/2024 promotional poster). This year, the decision was made to display the Baseline Shift rebrand through a central poster, accompanied by individual posters for each speaker (2024/2025 promotional posters) . Executing this concept proved challenging, especially when it came to finding a way for the poster to slide in and out. After discussing with Geoff, we explored solutions to eliminate any disruptions to the success of the design. A runner was made to allow the poster to reveal each upcoming speaker in line with our social media style. This outcome initially only displays their face and key details, then reveals an image of their work once they are the next speaker. This concept helped build anticipation for students.

 Baseline Shift 2023/2024 promotional poster

 
Baseline Shift 2024/2025 promotional posters

A year of experience working on Baseline Shift provided valuable insight into which outcomes were successful, and which required a different approach. The postcard was considered an unsuccessful outcome in our team’s analysis, due to its limited space and scale of type size, making the speakers appear insignificant. To highlight the importance of the module, we designed business cards as an alternative, these included a QR code, taking students to our digital timetable. These business cards were thoughtfully designed to emphasise the module’s focus on building connections, by having continuous lines that flowed seamlessly from the front to the back.

Baseline Shift 2024/2025 business cards

Our digital timetable concept was an important outcome, providing students with an easy way to access speaker details and previous blog posts by clicking on the speaker’s name. From the first year of working on Baseline Shift, one key takeaway was that some students felt out of touch with speaker updates. This led to emphasising the need for better communication with students, especially when managing social media content on the typography page.

Reflection

Being a project facilitator for Baseline Shift has been a fundamental factor in my growth and development as a designer on the course. Building connections with inspiring designers, organising the team with clear responsibilities, and contacting speakers were essential in increasing my communication skills and confidence. As the only third year continuing their journey on Baseline Shift, maintaining open communication and availability was crucial in strengthening the team dynamic. Presenting approachability to all year groups encouraged an increase in feedback and asking questions during sessions.

To gather students’ insight into their perception of the speaker’s talks we distributed a feedback link after every 3 sessions. This allowed us to learn about student’s favourite speakers, what they found most valuable from sessions, and any suggestions for improvement.

Working on Baseline Shift over the past two years has significantly improved my communication and writing skills, particularly in collaborating with designers and drafting blog posts. It has also illustrated the importance of LinkedIn connections for beginners in the design industry. Hosting sessions has enhanced my confidence and refined my tone of voice, allowing me to adapt my communication style when engaging with professionals.

This real job has challenged me when delegating tasks to team members, ensuring fairness and the value of collaborative work. Through using tools like OneDrive, we learnt how to share outcome updates and collaborate efficiently. If a student asked whether signing up for Baseline Shift was the current decision, my immediate  response would be ‘Yes, It has been one of the most valuable decisions I’ve made in this course’.

*There is no Trello Board for this Real Job as advised by our supervisor

Alex Hambis: Magazine cover design

This week, we were joined by Alex Hambis, Art director for Cosmopolitan magazine. Alex shared his experience in designing magazine covers for some of the biggest Editorial names in the UK.

 

University and graduation

Starting with studying publishing at Oxford Brookes university, Alex explained how he tailored his university course to be print/magazine leaning. Being pop culture obsessed, this allowed him the freedom to explore such topics in the way he enjoyed reading them, through magazines. After getting a taste for setting up a student magazine whilst at university, post-graduation, Alex started an online magazine, which covered culture and music. This not only allowed him to write about his interests but also gained him free entry to PR events.

 

A quick tour of the CV

Following his graduation from university, came the hunt for work experience. Alex gave students some valuable advice of being persistent, recommending cold emailing designers and art directors of companies that they would like experience at. Even if some emails end up bouncing back, some will go through, and opportunities could arise from just one reply. Alex hit the ground running by starting with work experience at ‘NME’, a small celebrity magazine. He then applied for a job at Closer magazine, and while he didn’t land that specific job, the company were impressed with his application and his name was passed on, securing him a design internship with a different magazine.

A quick tour of Alex's CV
A quick tour of Alex’s CV

 

The print ladder

After completing a design internship, Alex set his sights on climbing the ladder through the stages of junior designer, mid-weight designer, senior designer, art editor, senior art director, and creative director. While climbing the ladder, Alex dabbled in other fields such as a UX role at Uniqlo, where he began to get involved with photoshoots. Ultimately, Alex missed magazine design, and returned to the world of print, applying for an art director role with little hope of achieving this (having not held this position previously). However, Alex proved himself wrong, and secured the role, propelling his career towards art direction for Attitude, Rolling Stone UK, and now Cosmopolitan.

Selection of Cosmopolitan covers
Selection of Cosmopolitan covers

 

The current magazine landscape

Alex described magazines to be among the ever-changing media landscape at the moment. Students were interested to hear that for the world of print, design is now more important and powerful than ever, with magazines acting as collectibles just as vinyls are to the world of music. Alex used the phrase ‘cover is king’ – not only do celebrities still want to appear on the front cover, but consumers still want to buy magazines featuring the faces of those they admire. Magazines are and will always be a tangible hero product that the consumer wants to physically hold in their hands.

The current magazine landscape
The current magazine landscape

 

Designing the cover – what to consider?

It is important to know your audience, and Alex gave students a few key questions to consider when designing the cover:

  • Where is this being sold? Online? Social media? A shop? Something they want landing on their doorstep?
  • Who is it being sold to? Is this the older demographic/newer demographic? Or is this being sold to someone who directly wants it? Or someone asking another to buy it for them?
  • Is it an impulse purchase? Or is this something a consumer comes back to buy weekly/monthly?
  • Where in the world are you designing for? The US and UK have differences in cover image requirements and demand due to differing target audiences.
Design process for a cover
Design process for a cover

 

Running a cover shoot

Alex explained that design needs to be considered right from the start, even as early as shooting the covers. “The cover is always the best shot” – at Cosmopolitan, the cover shoot is run with five or six looks, before being whittled down to the top three, followed by each set of photographs being evaluated for which shot is “the best shot”. Alex advised to “Know your crop” during the photoshoot, considering the future placement of mastheads, cover lines, and required copy.

Running a cover shoot
Running a cover shoot

 

Digital vs print

Digital-only covers can be a lot more experimental due to the demand for immediate attention while scrolling. This can be seen in the cover on the left featuring a close-up of Charli XCX that makes for an “arresting crop”. In contrast, a cover featuring the same artist that has been designed for print (shown on the right), requires a very different crop due to the inclusion of cover lines, barcodes, dates, and other required elements that are not present on digital-only covers.

Digital vs print cover
Digital vs print cover

 

Key takeaways

  • Whenever covers are believed to be ready to go, they can be placed into a fake feed on a phone to evaluate how quickly it grabs your attention while scrolling.
  • Cosmopolitan suggests alternating typography between their resident serif and sans serif to add visual interest and contrast between cover lines.
  • Even if you’re mainly a digital designer, print can still really help you hone your craft as it allows the eye to pick up things it wouldn’t on the screen.
  • Show your point of view! Employers want to see the messy work, the fleshed-out concepts, ideas, and your problem solving.
  • “The portfolio is way more than a website now”. Be discoverable on socials. 80% to 90% of photographers, illustrators, and designers that Alex seeks out are found on social media.
  • “Knock on side doors, not just the front door” when looking for work experience and job roles.

 

Useful links

Sites to find jobs in the creative industry

If You Could Jobs

Design Job Board

The Dots

 

Magazine inspiration

Stack Magazines

 

 

– Written by Amirah Yasin

Miho Aishima: Branding design

This week, we were joined by Miho Aishima, Design Director at Design Bridge and Partners, for an inspiring Baseline Shift session. Miho shared her expertise in branding and the creative process behind building visual identities, offering a deep dive into a few case studies.

 

Design Bridge and Partners

Miho has been at Design Bridge and Partners for around six years (previously working at Superunion before their merger) specialising in branding. The team is made up of 90 designers, split across three teams, and while this can appear overwhelming at first, Miho made it clear that there is a lot of inspiration to be found by working around and connecting with other designers.

Not being restricted by a set house style, Design Bridge and Partners works with a range of clients, ranging from packaging for a Mondelez client, to a communications campaign for Heineken, and even to NASA.

Design Bridge and Partners locations
Design Bridge and Partners locations

 

Study and early career 

After Miho had completed a degree in economics (despite this not being her passion), she sought a creative path and soon found herself graduating from Central Saint Martins with a BA (Honours) in Graphic Design. This was a time that allowed for a lot of creative exploration, before she began immediately looking for a job. Within a year of getting her first job after graduation, Miho was made redundant, which lead her to freelancing, landing a place at design studio, Johnson Banks.

Work completed at Johnson Banks and others
Work completed at Johnson Banks and others

 

Design outside of the studio

Miho’s immersion in the creative world does not end at the studio; she has also engaged in talks, judging for D&AD, and various events that go beyond the studio. One of these events is ‘Rye Here Rye Now’, a monthly networking group for creatives in Peckham that Miho and her friend Kat Garner created. This was an excellent lesson for the students – that design thinking can be applied outside of the studio, all that is needed is a problem area and you can propose a solution.

Rye Here Rye Now meet up
Rye Here Rye Now meet up

 

Case study 1 – Evri

When Hermes had their sight on an ambitious business expansion, they approached Design Bridge and Partners for a rebrand with the aim of better reflecting and connecting with the consumers. It was quickly discovered that the beauty of Hermes was the diversity of their customer base and the coming together of different communities that this encouraged. This is where the name Evri derived from, and the idea to have over 194,481 variations of the logo, perfectly representing the idea behind this concept; ‘Every parcel, every person, everywhere’. It was valuable for students to see that branding can be dynamic and multifaceted, rather than confined to a single, static logo; especially when a more flexible approach better captures the essence of the brand.

Evri rebrand
Evri rebrand

 

Case study 2 – Precise

Miho moved on to speak about her and her team’s work with ‘Precise’, a specialist lending company, who were identified as the ‘plain and simple’ in a sea of over-complicated and unclear companies within that sector. It was important for the students to see how the brief was analysed with a fine-tooth comb, much like we are encouraged to do here on the Typography & Graphic Communication course. Extraordinarily, it was one highlighted word in the brief that went on to shape the entire vision of the brand – vanilla. This single word embodied the key feature of simplicity that gives Precise their individual identity.

Miho then showed the students some of the alternate routes that were explored for the Precise branding before the client selected one design concept. It was important to see how vastly different each route was from one another, displaying the breadth of solutions that designers can generate based on a single brief.

Precise branding
Precise branding

 

Case study 3 – Shelter

Finally, Miho spoke about a rebranding project that was centered in activism, protest, and advocacy for Shelter, a charity dedicated to tackling homelessness and unsafe housing. With the designer responsible for developing the original (beloved) branding for Shelter, being Miho’s previous boss, there was a lot of pressure to deliver on this project, and deliver they did. The branding that was shown was built on one simple shape, echoing the shape of a roof. As well as representing a roof or a shelter, the symbol can function as an arrow, a replacement for letterforms, and in various other contexts. The sheer versatility that was shown within this project was inspiring and perfectly illustrates the difference between designing a logo and designing a visual identity.

Shelter rebrand
Shelter rebrand

 

Our key takeaways!

  • Design thinking can be applied outside of the studio, all that is needed is a problem area and you can propose a solution.
  • Branding can be dynamic and multifaceted, rather than confined to a single, static logo; built on one single idea, it can have flex and still maintain the essence of the brand.
  • Consider how your design will be used in real life. It’s not just about how it looks on paper or a screen; consider how your design will come to life on merchandise, in stores, or on social media to ensure it’s versatile and impactful.
  • While AI tools and technology are becoming essential in the design process, human creativity and strategic thinking remain crucial.
  • Not every idea will be selected, but every piece of feedback is an opportunity to improve. Learn to take constructive criticism and use it to refine your work.

 

 

– Written by Tommy Molnar

– Photography by Oscar Dudley

Chris Margerison: Graphic Design journey

This week, we were joined by Chris Margerison, a senior graphic designer at PlayStation Studios Creative, who shared his inspiring journey from student to professional, offering valuable advice on how to navigate the creative industry.

Who are PlayStation Creative?

Chris explained that PlayStation Creative is the internal creative agency for the entire PlayStation brand. The team operates across the whole company, supporting game development and marketing with creative solutions. The studio is global, integrating many different aspects, from branding and UI to motion graphics and illustration.

Who are PlayStation Creative
Who are PlayStation Creative?

University and graduation

Chris always had a passion for illustration, initially aspiring to become an illustrator. However, while studying graphic design at university, he realised he could combine his love of illustration with branding and graphic work. His final year project, “World and Alternative” a brand and campaign around animation, allowed him to merge these interests.

At his graduate show, he approached someone viewing his work who later became his future manager at PlayStation. Although he didn’t land the job immediately (lacking UI experience at the time), this connection would later prove crucial.

Chris's 'World and Alternative' final year project
Chris’s ‘World and Alternative’ final year project

 

Freelance

After university, Chris experienced several highs and lows. Freelance attempts, working in low-paying event graphics jobs, and experiencing a UX/UI role that lacked creativity and motivation, all contributed to a difficult year. However, he acknowledges this period (particularly being made redundant) as a “blessing in disguise” that pushed him toward better opportunities.

Following redundancy, in a search to reignite his passion for character design, Chris attended a trip to the Pictoplasma festival in Germany, which achieved just that. On returning home, he created a personal project around a music video app, specifically tailored to catch the eye of PlayStation’s creative team.

Making the most out of the PlayStation connection he made at his graduate degree show, he reached out with an email showcasing this work. This led to him securing a meeting that resulted in a 4-week placement, which grew into a full-time career. Chris emphasised that his attitude, rather than the polish of his work, helped open this door.

Pictoplasma festival in Germany
Pictoplasma festival in Germany

 

PlayStation – Junior Designer

Starting as a junior designer at PlayStation, Chris’s early work included creating in-game icons (such as for Killzone on PS4) and producing posters for game launches and social media marketing. As his experience grew, he  leaned more into branding projects.

Notably, he worked on the Champions League app for PS4 and was later promoted to middleweight designer, where he handled broader branding responsibilities, including logo designs and collaborations across different sectors.

Icons for 'Killzone'
Icons for ‘Killzone’

 

Back to freelance – Different agencies

Seeking to broaden his skills outside gaming, Chris took on freelance roles at various organisations:

  • Penguin Books – Helped design their Pride campaign, developing animated branding assets.
  • Manchester International Arts Festival – Worked on traditional and digital graphic design projects, incorporating illustration.
  • BBC – Produced motion graphics for BBC Sport and CBBC content, expanding his animation skills.

Chris highlighted that moving across different industries helped him evolve as a graphic designer, emphasising that “specific interests guide the work you do.”

Pride campaign for 'Penguin Books'
Pride campaign for ‘Penguin Books’

 

Building a brand

Returning to PlayStation as a senior designer, Chris now focuses heavily on branding.

One key project was developing the brand identity for Rise of the Ronin, a 19th-century Japan-set action game by Team Ninja. Chris and his colleagues were tasked with creating a global brand identity that appealed to Western audiences while respecting the game’s cultural roots.

The project involved designing logos, brand guidelines, assets for launch trailers, and digital toolkits, ensuring consistency and flexibility across global markets.

Chris emphasised that building a brand is so much more than creating a logo, it’s about crafting a consistent visual identity that communicates the emotional and narrative experience of the game.

Developing the brand identity for 'Rise of the Ronin'
Developing the brand identity for ‘Rise of the Ronin’

 

Some recent opportunities

In his current role, Chris continues to embrace a wide range of creative opportunities. He had recently been working on licensed merchandise which has been sold around the world through retailers such as H&M. He was even able to experiment with photography, aiding in the promotion of this merchandise.

Chris left students with the advice: Stay curious, don’t box yourself in, and create your own opportunities.

Licensed merchandise
Licensed merchandise

 

Our key takeaways!

  • You can experiment with different interests and develop a range of skills through personal projects.
  • Your attitude can be just as important as your portfolio.
  • “Keep an open mind, and create opportunities for yourself”.
  • Freelancing can expose you to many different areas of design, and allow you to explore these more freely.
  • Don’t value yourself based only on the work you’re currently outputting but instead value yourself on your future potential.

 

 

– Written by Amirah Yasin

– Photography by Oscar Dudley

Nitya Thawani: UX design

This week, for our second Baseline Shift session, we had the privilege of welcoming the award-winning user experience designer, Nitya Thawani who gave her fantastic talk “A UXer’s guide to the galaxy”.

 

A little bit about Nitya

Nitya is an incredibly talented user experience designer at Google, currently working as part of the Google Ads team. Even though she’s only been at the company for three months, her background is nothing short of inspiring. With experience working for big names like Lush and Disney, winning D&AD awards, and collating an outstanding portfolio, it’s clear that Nitya’s been turning heads since graduating in 2023! After hearing her speak, it’s easy to see why so many of us are in awe of what she’s already accomplished, with the team receiving feedback such as “I feel so motivated by how much she’s achieved so soon after graduating”.

 

Importance of work experience

Having completed work experience at Lush, where she gained exposure to a variety of projects such as packaging, social media posts, and posters, Nitya then went on to a 13-month placement at Disney. There, she had the incredible opportunity to redesign the Lion King website! Nitya shared her views on the importance of work experience and why it’s so valuable. Through these experiences, she learned the realities of working a 9–5 job, with Disney also giving her a clearer vision for her career and how the industry works, explaining that UX is only actually half of the work.

13-month placement at Disney

 

Final year university plan

Following her placement year at Disney, Nitya outlined her plan for her final year: to complete one UX project, one motion project, a D&AD project, and one industry project. With the flexibility of open, self-defined modules, Nitya wanted to strengthen her technical skills while considering how this plays a role in her future. In addition to her coursework, she managed to juggle being a course rep, playing tennis, hosting her radio show, plus more, showing us just how possible it is to manage all these activities at once!

 

One UX project

Nitya discussed her first self-defined project, Thali, which tackled the lack of South Asian content for young people in the diaspora. She stressed to us the importance of understanding context and pain points, noting “You can’t solve it all”. Her process involved secondary research and speaking to users to gain insight and ensure that she’s considering user needs throughout. “Don’t design what looks the prettiest, but what solves the problem”. Nitya advised us to look at what’s already out there and make that work for you, such as through creating components or using existing design systems in Figma. Nitya also highlighted the value of detailed wire framing and key screens, showcasing this through her 30-page pitch deck discussing how this can effectively tell an app’s story.

Display of app within designed pitch deck

 

D&AD competition

Showcased next was “Bubble”, an app designed to help people with ADHD manage their finances, created as a proposal for Barclays. Building on the skills she developed in her previous projects, she was well prepared to tackle the problem at hand, so much so that she received D&AD’s 2023 pencil award!  When discussing how to present an app, particularly in the context of a design competition, she expressed focus on designing the flow of the app with the phrase “show the flow”.

Nitya’s D&AD award-winning ‘Bubble’ project was a standout

 

Graduating and getting a job

After completing her degree, Nitya shared the importance of networking while also taking time for yourself. Taking advice not to rush into work right away, she attended creative bootcamps following her D&AD win, where she collaborated with Coca-Cola, and joined networking events at Google and other design meet ups in London.

She also took time to travel, and during one trip, she even met Chris Martin! When she shared this, students joked, “Can you get us tickets to his concerts?”, this is nice a reminder that unique encounters don’t always come from traditional 9–5 jobs.

Nitya’s ventures before entering the working world

 

What makes ‘good’, ‘bad’ and ‘evil’ UX?

Nitya shared three standout examples of UX: the ‘good’ (Spotify), the ‘bad’ (Workday), and the ‘evil’ (Ticketmaster). Spotify’s great UX makes tasks effortless to complete by abiding to the laws of good UX design, while Workday frustrates users with inefficient processes like manually filling out job applications – a frustrating and time-consuming experience. Ticketmaster’s “evil UX”, intentionally designed to confuse and hinder users, drew laughs and relatable frustration among students.

Her insights shed light on an important takeaway: UX isn’t always about helping users. Sometimes, it’s deliberately designed to create barriers to serve a business’s hidden agenda.

Example of ‘good’ UX (Spotify)

 

The job hunt

Nitya shared valuable insights on how to approach the dreaded job hunt. She emphasised the importance of knowing your audience when applying for jobs and understanding which format is most appropriate, portfolio, CV, cover letter etc. She also encouraged students not to shy away from showing the messier work, stating that “the why and how is better than the what”, further explaining that UX isn’t about making things look pretty; it’s about solving problems. This was a reassuring point for many students, as it’s common to hesitate in showing work you deem to be ‘messy’.

Nitya’s range of resources for herself when applying to job with different requirements

 

We are incredibly grateful to Nitya for hosting this second talk. We look forward to seeing more of her inspiring work as she continues her journey as a remarkable designer!

 

Our key takeaways!

  • Follow the laws of UX – don’t reinvent the wheel, put the user’s needs above being creative.
  • Connection is currency – people don’t place enough value on meeting people that are complete strangers, you never know where that connection can lead you.
  • Create opportunities for yourself – request projects aside from your main job role to explore more pathways whilst expanding your learning.
  • Speak to your users! – That’s the only way to understand what they need.
  • Refine your job hunt – there are so many job titles out there, focus on the job description. Look at the company’s values, what the company does on day-to-day basis and job role to make informed decisions.

 

 

Useful links

ADPlist – An opportunity for students to receive free mentoring

Cofolios – Great space for finding portfolio inspiration

Laws of UX – UXers bookmark essential!

Google ux design certificate – Online course for designing mobile apps and responsive websites (available on Coursera or free on YouTube without certification)

 

 

– Written by Amirah Yasin

– Photography by Oscar Dudley