Category: Uncategorised

Miho Aishima: Branding design

This week, we were joined by Miho Aishima, Design Director at Design Bridge and Partners, for an inspiring Baseline Shift session. Miho shared her expertise in branding and the creative process behind building visual identities, offering a deep dive into a few case studies.

 

Design Bridge and Partners

Miho has been at Design Bridge and Partners for around six years (previously working at Superunion before their merger) specialising in branding. The team is made up of 90 designers, split across three teams, and while this can appear overwhelming at first, Miho made it clear that there is a lot of inspiration to be found by working around and connecting with other designers.

Not being restricted by a set house style, Design Bridge and Partners works with a range of clients, ranging from packaging for a Mondelez client, to a communications campaign for Heineken, and even to NASA.

Design Bridge and Partners locations
Design Bridge and Partners locations

 

Study and early career 

After Miho had completed a degree in economics (despite this not being her passion), she sought a creative path and soon found herself graduating from Central Saint Martins with a BA (Honours) in Graphic Design. This was a time that allowed for a lot of creative exploration, before she began immediately looking for a job. Within a year of getting her first job after graduation, Miho was made redundant, which lead her to freelancing, landing a place at design studio, Johnson Banks.

Work completed at Johnson Banks and others
Work completed at Johnson Banks and others

 

Design outside of the studio

Miho’s immersion in the creative world does not end at the studio; she has also engaged in talks, judging for D&AD, and various events that go beyond the studio. One of these events is ‘Rye Here Rye Now’, a monthly networking group for creatives in Peckham that Miho and her friend Kat Garner created. This was an excellent lesson for the students – that design thinking can be applied outside of the studio, all that is needed is a problem area and you can propose a solution.

Rye Here Rye Now meet up
Rye Here Rye Now meet up

 

Case study 1 – Evri

When Hermes had their sight on an ambitious business expansion, they approached Design Bridge and Partners for a rebrand with the aim of better reflecting and connecting with the consumers. It was quickly discovered that the beauty of Hermes was the diversity of their customer base and the coming together of different communities that this encouraged. This is where the name Evri derived from, and the idea to have over 194,481 variations of the logo, perfectly representing the idea behind this concept; ‘Every parcel, every person, everywhere’. It was valuable for students to see that branding can be dynamic and multifaceted, rather than confined to a single, static logo; especially when a more flexible approach better captures the essence of the brand.

Evri rebrand
Evri rebrand

 

Case study 2 – Precise

Miho moved on to speak about her and her team’s work with ‘Precise’, a specialist lending company, who were identified as the ‘plain and simple’ in a sea of over-complicated and unclear companies within that sector. It was important for the students to see how the brief was analysed with a fine-tooth comb, much like we are encouraged to do here on the Typography & Graphic Communication course. Extraordinarily, it was one highlighted word in the brief that went on to shape the entire vision of the brand – vanilla. This single word embodied the key feature of simplicity that gives Precise their individual identity.

Miho then showed the students some of the alternate routes that were explored for the Precise branding before the client selected one design concept. It was important to see how vastly different each route was from one another, displaying the breadth of solutions that designers can generate based on a single brief.

Precise branding
Precise branding

 

Case study 3 – Shelter

Finally, Miho spoke about a rebranding project that was centered in activism, protest, and advocacy for Shelter, a charity dedicated to tackling homelessness and unsafe housing. With the designer responsible for developing the original (beloved) branding for Shelter, being Miho’s previous boss, there was a lot of pressure to deliver on this project, and deliver they did. The branding that was shown was built on one simple shape, echoing the shape of a roof. As well as representing a roof or a shelter, the symbol can function as an arrow, a replacement for letterforms, and in various other contexts. The sheer versatility that was shown within this project was inspiring and perfectly illustrates the difference between designing a logo and designing a visual identity.

Shelter rebrand
Shelter rebrand

 

Our key takeaways!

  • Design thinking can be applied outside of the studio, all that is needed is a problem area and you can propose a solution.
  • Branding can be dynamic and multifaceted, rather than confined to a single, static logo; built on one single idea, it can have flex and still maintain the essence of the brand.
  • Consider how your design will be used in real life. It’s not just about how it looks on paper or a screen; consider how your design will come to life on merchandise, in stores, or on social media to ensure it’s versatile and impactful.
  • While AI tools and technology are becoming essential in the design process, human creativity and strategic thinking remain crucial.
  • Not every idea will be selected, but every piece of feedback is an opportunity to improve. Learn to take constructive criticism and use it to refine your work.

 

 

– Written by Tommy Molnar

– Photography by Oscar Dudley

Chris Margerison: Graphic Design journey

This week, we were joined by Chris Margerison, a senior graphic designer at PlayStation Studios Creative, who shared his inspiring journey from student to professional, offering valuable advice on how to navigate the creative industry.

Who are PlayStation Creative?

Chris explained that PlayStation Creative is the internal creative agency for the entire PlayStation brand. The team operates across the whole company, supporting game development and marketing with creative solutions. The studio is global, integrating many different aspects, from branding and UI to motion graphics and illustration.

Who are PlayStation Creative
Who are PlayStation Creative?

University and graduation

Chris always had a passion for illustration, initially aspiring to become an illustrator. However, while studying graphic design at university, he realised he could combine his love of illustration with branding and graphic work. His final year project, “World and Alternative” a brand and campaign around animation, allowed him to merge these interests.

At his graduate show, he approached someone viewing his work who later became his future manager at PlayStation. Although he didn’t land the job immediately (lacking UI experience at the time), this connection would later prove crucial.

Chris's 'World and Alternative' final year project
Chris’s ‘World and Alternative’ final year project

 

Freelance

After university, Chris experienced several highs and lows. Freelance attempts, working in low-paying event graphics jobs, and experiencing a UX/UI role that lacked creativity and motivation, all contributed to a difficult year. However, he acknowledges this period (particularly being made redundant) as a “blessing in disguise” that pushed him toward better opportunities.

Following redundancy, in a search to reignite his passion for character design, Chris attended a trip to the Pictoplasma festival in Germany, which achieved just that. On returning home, he created a personal project around a music video app, specifically tailored to catch the eye of PlayStation’s creative team.

Making the most out of the PlayStation connection he made at his graduate degree show, he reached out with an email showcasing this work. This led to him securing a meeting that resulted in a 4-week placement, which grew into a full-time career. Chris emphasised that his attitude, rather than the polish of his work, helped open this door.

Pictoplasma festival in Germany
Pictoplasma festival in Germany

 

PlayStation – Junior Designer

Starting as a junior designer at PlayStation, Chris’s early work included creating in-game icons (such as for Killzone on PS4) and producing posters for game launches and social media marketing. As his experience grew, he  leaned more into branding projects.

Notably, he worked on the Champions League app for PS4 and was later promoted to middleweight designer, where he handled broader branding responsibilities, including logo designs and collaborations across different sectors.

Icons for 'Killzone'
Icons for ‘Killzone’

 

Back to freelance – Different agencies

Seeking to broaden his skills outside gaming, Chris took on freelance roles at various organisations:

  • Penguin Books – Helped design their Pride campaign, developing animated branding assets.
  • Manchester International Arts Festival – Worked on traditional and digital graphic design projects, incorporating illustration.
  • BBC – Produced motion graphics for BBC Sport and CBBC content, expanding his animation skills.

Chris highlighted that moving across different industries helped him evolve as a graphic designer, emphasising that “specific interests guide the work you do.”

Pride campaign for 'Penguin Books'
Pride campaign for ‘Penguin Books’

 

Building a brand

Returning to PlayStation as a senior designer, Chris now focuses heavily on branding.

One key project was developing the brand identity for Rise of the Ronin, a 19th-century Japan-set action game by Team Ninja. Chris and his colleagues were tasked with creating a global brand identity that appealed to Western audiences while respecting the game’s cultural roots.

The project involved designing logos, brand guidelines, assets for launch trailers, and digital toolkits, ensuring consistency and flexibility across global markets.

Chris emphasised that building a brand is so much more than creating a logo, it’s about crafting a consistent visual identity that communicates the emotional and narrative experience of the game.

Developing the brand identity for 'Rise of the Ronin'
Developing the brand identity for ‘Rise of the Ronin’

 

Some recent opportunities

In his current role, Chris continues to embrace a wide range of creative opportunities. He had recently been working on licensed merchandise which has been sold around the world through retailers such as H&M. He was even able to experiment with photography, aiding in the promotion of this merchandise.

Chris left students with the advice: Stay curious, don’t box yourself in, and create your own opportunities.

Licensed merchandise
Licensed merchandise

 

Our key takeaways!

  • You can experiment with different interests and develop a range of skills through personal projects.
  • Your attitude can be just as important as your portfolio.
  • “Keep an open mind, and create opportunities for yourself”.
  • Freelancing can expose you to many different areas of design, and allow you to explore these more freely.
  • Don’t value yourself based only on the work you’re currently outputting but instead value yourself on your future potential.

 

 

– Written by Amirah Yasin

– Photography by Oscar Dudley

Nitya Thawani: UX design

This week, for our second Baseline Shift session, we had the privilege of welcoming the award-winning user experience designer, Nitya Thawani who gave her fantastic talk “A UXer’s guide to the galaxy”.

 

A little bit about Nitya

Nitya is an incredibly talented user experience designer at Google, currently working as part of the Google Ads team. Even though she’s only been at the company for three months, her background is nothing short of inspiring. With experience working for big names like Lush and Disney, winning D&AD awards, and collating an outstanding portfolio, it’s clear that Nitya’s been turning heads since graduating in 2023! After hearing her speak, it’s easy to see why so many of us are in awe of what she’s already accomplished, with the team receiving feedback such as “I feel so motivated by how much she’s achieved so soon after graduating”.

 

Importance of work experience

Having completed work experience at Lush, where she gained exposure to a variety of projects such as packaging, social media posts, and posters, Nitya then went on to a 13-month placement at Disney. There, she had the incredible opportunity to redesign the Lion King website! Nitya shared her views on the importance of work experience and why it’s so valuable. Through these experiences, she learned the realities of working a 9–5 job, with Disney also giving her a clearer vision for her career and how the industry works, explaining that UX is only actually half of the work.

13-month placement at Disney

 

Final year university plan

Following her placement year at Disney, Nitya outlined her plan for her final year: to complete one UX project, one motion project, a D&AD project, and one industry project. With the flexibility of open, self-defined modules, Nitya wanted to strengthen her technical skills while considering how this plays a role in her future. In addition to her coursework, she managed to juggle being a course rep, playing tennis, hosting her radio show, plus more, showing us just how possible it is to manage all these activities at once!

 

One UX project

Nitya discussed her first self-defined project, Thali, which tackled the lack of South Asian content for young people in the diaspora. She stressed to us the importance of understanding context and pain points, noting “You can’t solve it all”. Her process involved secondary research and speaking to users to gain insight and ensure that she’s considering user needs throughout. “Don’t design what looks the prettiest, but what solves the problem”. Nitya advised us to look at what’s already out there and make that work for you, such as through creating components or using existing design systems in Figma. Nitya also highlighted the value of detailed wire framing and key screens, showcasing this through her 30-page pitch deck discussing how this can effectively tell an app’s story.

Display of app within designed pitch deck

 

D&AD competition

Showcased next was “Bubble”, an app designed to help people with ADHD manage their finances, created as a proposal for Barclays. Building on the skills she developed in her previous projects, she was well prepared to tackle the problem at hand, so much so that she received D&AD’s 2023 pencil award!  When discussing how to present an app, particularly in the context of a design competition, she expressed focus on designing the flow of the app with the phrase “show the flow”.

Nitya’s D&AD award-winning ‘Bubble’ project was a standout

 

Graduating and getting a job

After completing her degree, Nitya shared the importance of networking while also taking time for yourself. Taking advice not to rush into work right away, she attended creative bootcamps following her D&AD win, where she collaborated with Coca-Cola, and joined networking events at Google and other design meet ups in London.

She also took time to travel, and during one trip, she even met Chris Martin! When she shared this, students joked, “Can you get us tickets to his concerts?”, this is nice a reminder that unique encounters don’t always come from traditional 9–5 jobs.

Nitya’s ventures before entering the working world

 

What makes ‘good’, ‘bad’ and ‘evil’ UX?

Nitya shared three standout examples of UX: the ‘good’ (Spotify), the ‘bad’ (Workday), and the ‘evil’ (Ticketmaster). Spotify’s great UX makes tasks effortless to complete by abiding to the laws of good UX design, while Workday frustrates users with inefficient processes like manually filling out job applications – a frustrating and time-consuming experience. Ticketmaster’s “evil UX”, intentionally designed to confuse and hinder users, drew laughs and relatable frustration among students.

Her insights shed light on an important takeaway: UX isn’t always about helping users. Sometimes, it’s deliberately designed to create barriers to serve a business’s hidden agenda.

Example of ‘good’ UX (Spotify)

 

The job hunt

Nitya shared valuable insights on how to approach the dreaded job hunt. She emphasised the importance of knowing your audience when applying for jobs and understanding which format is most appropriate, portfolio, CV, cover letter etc. She also encouraged students not to shy away from showing the messier work, stating that “the why and how is better than the what”, further explaining that UX isn’t about making things look pretty; it’s about solving problems. This was a reassuring point for many students, as it’s common to hesitate in showing work you deem to be ‘messy’.

Nitya’s range of resources for herself when applying to job with different requirements

 

We are incredibly grateful to Nitya for hosting this second talk. We look forward to seeing more of her inspiring work as she continues her journey as a remarkable designer!

 

Our key takeaways!

  • Follow the laws of UX – don’t reinvent the wheel, put the user’s needs above being creative.
  • Connection is currency – people don’t place enough value on meeting people that are complete strangers, you never know where that connection can lead you.
  • Create opportunities for yourself – request projects aside from your main job role to explore more pathways whilst expanding your learning.
  • Speak to your users! – That’s the only way to understand what they need.
  • Refine your job hunt – there are so many job titles out there, focus on the job description. Look at the company’s values, what the company does on day-to-day basis and job role to make informed decisions.

 

 

Useful links

ADPlist – An opportunity for students to receive free mentoring

Cofolios – Great space for finding portfolio inspiration

Laws of UX – UXers bookmark essential!

Google ux design certificate – Online course for designing mobile apps and responsive websites (available on Coursera or free on YouTube without certification)

 

 

– Written by Amirah Yasin

– Photography by Oscar Dudley